Build and improve Godot gameplay systems, scenes, assets, and interactive software used in AI training. Pay is $20 to $60 per hour equivalent, paid per task that meets the project specifications.
$20–$60/hr
equivalent, paid per accepted task
Compensation
Contract, part-time
Engagement
Remote
Location
Posted
Open in 52 countries
United States + more
- Algeria
- Argentina
- Austria
- Bahrain
- Bangladesh
- Belgium
- Brazil
- Canada
- Chile
- Colombia
- Denmark
- Egypt
- France
- Germany
- Ghana
- Greece
- India
- Indonesia
- Italy
- Japan
- Jordan
- Kazakhstan
- Kenya
- Kuwait
- Kyrgyzstan
- Lebanon
- Malaysia
- Mexico
- Morocco
- Netherlands
- Nigeria
- Oman
- Pakistan
- Palestine
- Peru
- Philippines
- Portugal
- Qatar
- Saudi Arabia
- Singapore
- South Africa
- Spain
- Sri Lanka
- Switzerland
- Taiwan
- Thailand
- Tunisia
- United Arab Emirates
- United Kingdom
- United States
- Uzbekistan
- Vietnam
The work You will create and improve interactive software that supports AI training. The work focuses on gameplay systems, game mechanics, scenes, assets, code quality, and clear technical feedback.
- Design and implement gameplay systems, mechanics, and features in Godot.
- Create and refine scenes, visual scripts, and integrated game assets.
- Document development processes and provide written feedback on delivered components.
- Review code and mentor others on maintainable implementations.
- Investigate technical problems and improve performance and user experience.
- Use iterative playtesting to improve playability and engagement.
- Adapt game assets and logic as project requirements change.
What it pays and takes Compensation is tied to completed tasks that meet project specifications.
- Pay: $20 to $60 per hour equivalent, paid per task that meets the project specifications.
- Location: Open to candidates in the countries specified for this role across the Americas, Europe, Asia, Africa, and the Middle East.
- Language: Professional fluency in English.
- Experience: Demonstrated game-development experience in AAA, indie, solo, hobby, game jam, or shipped-title work.
- Portfolio: A publicly viewable portfolio or published work, such as a personal website, itch.io page, Steam title, GitHub project, or game-jam entry.
- Godot or game-engine skills: Advanced proficiency with Godot or another major game engine, including editor tools, scene management, and debugging utilities.
- Programming: Ability to use GDScript, C#, C++, or Blueprints to troubleshoot and improve gameplay logic.
- Additional strengths: Gameplay troubleshooting through playtesting, precise written communication, task instructions, and acceptance criteria.
- Helpful experience: Game quality assurance, technical design, systems design, automated testing, or AI evaluation.
How it works You apply here in about two minutes and finish on the hiring platform. The next step is a short AI interview (technical roles include a coding challenge). Passing it is how you qualify for paid tasks, so take it soon after you are invited.
The hiring platform's application for this job asks for your resume, your LinkedIn profile, your phone number, your location and answers to 6 screening questions.
About AI training work AI training is the human work behind systems that learn from examples, including code, written feedback, and evaluations. People with specialist skills such as game development help review and improve the technical material used to build these systems.
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